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Overview

Welcome to MipMapEngine SDK

MipMapEngine SDK is a powerful 3D reconstruction toolkit designed for aerial photogrammetry and 3D modeling. Whether you are new to 3D reconstruction or an experienced developer, this documentation will help you get started quickly and make full use of the SDK’s capabilities.

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MipMapEngine SDK is provided as a CLI. You can develop with any programming language such as C++, Python, or JavaScript, or invoke it from CMD, PowerShell, and similar tools. Before evaluating the SDK, we strongly recommend assessing reconstruction features, performance, and output quality with MipMap Desktop first. After that evaluation, use MipMapEngine to assess integration into your business workflow.

What Can the SDK Do?

MipMapEngine SDK provides the following core capabilities:

  1. Aerial triangulation: Fully automatic computation of image positions and orientations
  2. 3D model generation: High-quality textured mesh models from images
  3. Orthophoto / DSM generation: True orthophotos and digital surface models (DSM)
  4. Gaussian splatting: Photorealistic Gaussian splat outputs
  5. Real-time reconstruction: Reconstruct while flying; obtain 2D/3D results in seconds
  6. LiDAR reconstruction: Process LiDAR input to produce textured mesh models and Gaussian splat outputs

System Requirements

Before you begin, ensure your system meets the following requirements:

  • Operating system: Windows 10+ or Linux
  • GPU: NVIDIA GPU (GTX 1050 Ti or higher)
  • Driver version:
    • Windows: ≥ 528.33
    • Linux: ≥ 525.60.33
  • Memory: 16 GB RAM (32 GB+ recommended)
  • Storage: At least 500 GB free space

Next Steps

Ready to get started? See our Windows installation guide or Linux installation guide.

MipMap Desktop Documentation